T_DHD_Logo

DRIVE FAST

PUSH LUCK

SURVIVE

A horror arcade TAXI racer.

Game Concept

Drive for your life in a city that won’t let you leave.

Dead Head Drive is a short horror arcade taxi racer set in a nightmare city. Streets twist, routes change, and something is always watching. Chase high scores, uncover hidden paths, and find a way out… if there is one.

You’re on the clock. The only thing keeping you together is what you do best: drive fast, push your luck, survive.

Core Hook

  • Fast, responsive arcade driving
  • Oppressive horror atmosphere
  • High tension
  • Short sessions

Core Loop

Drive > Survive > Explore

Key features

  • Score-driven gameplay
  • High tension
  • Session based gameplay
  • High replayability
  • Knowledge driven puzzles
  • Secrets hunting
  • Unique blend of arcade driving and horror


Scope

  • 1+ hour experience
  • Replayability


Development State

Driving system ✅
Core exploration loop ✅
MVP ✅
Base Interaction ✅
Corruption System ✅
Mission System✅
Score multipliers & bonuses❌
Leaderboard & Achivements❌
QA ❌
Optimalization ❌


Game State

Tone & Atmosphere ✅
Core City Layout ✅
Film Look ✅

Audio & Soundtrack ❌
Final City Layout ❌
Shifting Routes❌
Content & Assets❌


Ask Budget: $45,000

Development/Art: $35,000
OST: $5,000
Contingency: $5,000

Timeline: 4 months

1-2: QA / City Layout / Art / Audio /OST
2-3: QA / Game Feel / Art / Audio
4: Polish / Optimalization / Art

Business Model

Premium indie
Price: $7.99–9.99
Short sessions + replayability

Recoup

Est. Net per copy: ~$6.50
Break-even: ~8,000 copies

Next Phase

The current build represents MVP, with core gameplay fully implemented. In the next phase, alongside QA, bug fixing, and optimization, we will focus on polishing the overall experience. This includes refining assets, improving game feel, and strengthening the overall tone and atmosphere.

We already have a solid foundation, the goal now is to refine it into the best possible version within the current scope, in a short but realistic timeframe. Given the current market, we prefer to release the game, validate its performance, and then pursue console ports, a sequel, or DLC based on the results.

At this stage, we are looking to polish current MVP without scope creep. However, if there is strong interest in building bigger game, we are open to discussing it with a separate scope with its own timeline and budget.

What we need

  • Financing
  • QA support
  • Release strategy
  • Publishing partnership
  • PR

Investent strenghts

  • Low content dependency
  • Low-risk project with fast recoup potential
  • Potential post-release content
  • Franchise potential
T_DHD_Logo
Poster_Car_01

Thank you for your time.
We are looking forward to hearing from you.
Sincerly, team ABSYNTH.

Peter M. Oskierko

Game Director / Co-Founder @Absynth

 

Abs_W