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DRIVE FAST

PUSH LUCK

SURVIVE

Arcade TAXI racer with extraction system,
wrapped in an opressive horror world.

Game Concept

Short, but highly replayable experience where players must push further for reward or extract before losing everything. 

Dead Head Drive is a high-intensity arcade experience set in a nightmare that never stays the same. Streets twist, routes change, and something is always watching. You’re on the clock, the only thing keeping you together is what you do best: drive fast, push luck, survive.

Push through shifting routes, chase high scores, and uncover hidden paths through a city that wants to trap you. Extract cash out and prepare for the next fare. Remember, slavation awaits in the brightest of lights.

Core Loop

  • Core Hook
  • Fast, responsive arcade driving
  • Oppressive horror atmosphere
  • Fail = lose all progress from the run
  • High tension, short sessions, strong replayability

Core Loop

Drive > Survive > Explore > Extract or Loose > Upgrade > Repeat

Key features

  • Score-driven gameplay
  • High tension
  • Extraction
  • Upgrade system
  • Session based gameplay
  • High replayability
  • Knowlage driven puzzles
  • Secret hunting
  • Unique blend of racing game and survival horror


Scope

  • 2–4 hour experience
  • Endless mode
  • 3-6 story missions


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Development State

Driving system ✅
Core exploration loop ✅
MVP ✅
Base Interaction ✅
Corruption System ✅
Mission System✅

Extraction system ❌
Updgrade system ❌
Story Missions ❌
QA ❌
Optimalization ❌


Project State

Tone & Atmosphere ✅
Base Worldbuilding ✅
Basic City Layout ✅
Retro style graphics ✅

Audio & Soundtrack ❌
City Layout ❌
Content ❌

Localization ❌
High fidelity graphics ❌


Budget: $250,000

Development: $230,000
QA / Localization: $20,000

Timeline: 12 months

1-5: Extraction & Upgrade system
5-7: Alpha
7-9: Beta + Demo
9-12: Beauty Pass + Polishing + Bugfixing
12+: Post-release updates & patches

Business Model

Premium indie
Price: $16.99–20.00
Short sessions + replayability

Recoup

Est. Net per copy: ~$12.00
Break-even: ~20,000 copies

Next Phase

The current build represents a strong MVP, with core gameplay fully implemented. The next phase focuses on adding the extraction-based progression system, a key feature that significantly increases retention and expands the game’s long-term potential, including future content and sequels. High fidelity assets & graphics (currently we are using retro styled filter to hide low resolution assets).

We are looking for

  • QA support
  • Release strategy
  • Publishing partnership

Why this works?

  • Low content dependency
  • Low-risk project with fast recoup potential
  • Potential DLC (new city or district)
  • Franchise kickoff
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Thank you for your time.
We are looking forward to hearing from you. 

Peter M. Oskierko

Game Director

Partner @Absynth

cell +48 797033570

peter@sleepdiver.com

peter@absynth.studio  

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