Game Concept
Drive for your life in a city that won’t let you leave.
Dead Head Drive is a short horror arcade taxi racer set in a nightmare city. Streets twist, routes change, and something is always watching. Chase high scores, uncover hidden paths, and find a way out… if there is one.
You’re on the clock. The only thing keeping you together is what you do best: drive fast, push your luck, survive.
Core Hook
Core Loop
Drive > Survive > Explore
Key features
Scope
Development State
Driving system ✅
Core exploration loop ✅
MVP ✅
Base Interaction ✅
Corruption System ✅
Mission System✅
Score multipliers & bonuses❌
Leaderboard & Achivements❌
QA ❌
Optimalization ❌
Game State
Tone & Atmosphere ✅
Core City Layout ✅
Film Look ✅
Audio & Soundtrack ❌
Final City Layout ❌
Shifting Routes❌
Content & Assets❌
Ask Budget: $45,000
Development/Art: $35,000
OST: $5,000
Contingency: $5,000
Timeline: 4 months
1-2: QA / City Layout / Art / Audio /OST
2-3: QA / Game Feel / Art / Audio
4: Polish / Optimalization / Art
Business Model
Premium indie
Price: $7.99–9.99
Short sessions + replayability
Recoup
Est. Net per copy: ~$6.50
Break-even: ~8,000 copies
Next Phase
The current build represents MVP, with core gameplay fully implemented. In the next phase, alongside QA, bug fixing, and optimization, we will focus on polishing the overall experience. This includes refining assets, improving game feel, and strengthening the overall tone and atmosphere.
We already have a solid foundation, the goal now is to refine it into the best possible version within the current scope, in a short but realistic timeframe. Given the current market, we prefer to release the game, validate its performance, and then pursue console ports, a sequel, or DLC based on the results.
At this stage, we are looking to polish current MVP without scope creep. However, if there is strong interest in building bigger game, we are open to discussing it with a separate scope with its own timeline and budget.
What we need
Investent strenghts


Thank you for your time.
We are looking forward to hearing from you.
Sincerly, team ABSYNTH.